kidSave
Work hard to earn rewards
kidSave, a school currency system designed for 6-9-year-old students. Students are rewarded gold, silver or bronze and is based on how they’ve worked during their lessons. It will be noted on their stamp card and placed securely in their wallet.
At the end of the week, teachers will process the token(s) each student has accumulated and can reward themselves with a gift based on how much they have earned.
Parents can access and view their child's account through an app and students can visit their profile to stay up to date through the school intranet or virtual learning environment.
Problem
Often in our day and age, the understanding of currency and how it is earned is most likely to be forgotten about or miss-understood by children. As contactless cards and online payments are being used more than cash, children often forget that money is earned through hard work.
How might we make it easier for children to understand how a currency system works in terms of earning and rewarding within a real working world?
Research
I knew who the target audience was, children and based in schools. I looked into other systems or events, such as Kidzania that have been created in terms of currency and for children, it gave me insight into how they run which helped.
Student Persona
Defining who I was designing for was important me to understand the needs of the user, what was necessary for the interfaces and the target age group.

Wireframes
It was necessary to create three interfaces:
Student: to view how many tokens they have earned and for what subjects.
Teacher: to process and view their student's tokens
Parent: To view their child's profile and keep up to date on their earnings
I kept the designs simple when creating the interfaces for each application. By limiting the number of pages and the components would allow for easy and efficient use.



Site Map + User Flow
To keep in line with the easy navigation of the applications, creating user flow diagrams and site maps would help me when designing to see how I can produce the most efficient journey through the apps.
It was important to keep the interaction of each app simple, which I believe I achieved, for example, when designing for a teacher as they need quick and easy access when imputing the student's tokens in.
Sitemap
User Flow
Tokens, Wallet + Stamp Card
Wireframes + designs
Tokens
Tokens: gold, silver + bronze
This gives students a better understanding of the real value of items rather than the use of a credit card.
Stamp Card
Students can keep a record of how many tokens they have collected throughout the week.
Wallet
Students are responsible for their tokens; this wallet gives students a place to store them alongside their stamp card. However, due to it being an in-school system, it isn't necessary to be taken home.
Outcomes
Student
Accessible through a computer on the school's intranet or Virtual Learning Environment.
Teacher
Accessible through a tablet, providing efficiency when scanning students tokens.
Parent
Accessible through a phone, this gives parents access to view their child's account whilst on the go.
Tokens, Wallet + Stamp Card
Students will collect, stamp and store their tokens.